

To round it out, your health and stamina bars sit at the top of the left side of your screen as well, giving far more weight to that side and making it all feel a little unbalanced-while the game is intentionally difficult, that challenge shouldn't be coming from HUD design. Your items take up a huge amount of space on the screen, with large icons representing your Estus Flasks, weapon, shield, and equipped item.

Another cardinal sin of HUD design is making things too large-while we certainly like to see our health bars and minimap, they shouldn't be eclipsing our view of the game.ĭespite being an all-around amazing series, From Software's Demon's Souls and Dark Souls are particularly frustrating examples of HUD design. This is one of the places where many games fail in the HUD design department, as they try to give the player more information than they need in a given moment. When you're playing a game, it's imperative that you actually be able to see the game. A patch fixed many of Far Cry 3's HUD design issues, which were largely related to the amount of things on screen at a given moment.
